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  1. Moving Synchronized Tracks Together2017/06/25
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  2. Getting Technical Properties of an Audio File2017/05/29

    How can you quickly confirm whether an audio file is stereo or mono - or its sample rate - its bit depth - its encoding type - and other information you may need to know about that file?

    In this Episode - we'll explore several terminal command line tools - that can deliver the information you need - as quickly as it takes to type the command and the audio filename.
  3. Audacity Labels and Label Tracks2017/05/22

    It's great to have a way to label parts and points in your audio.
    In Audacity - labels are contained in separate Tracks - that can still be associated with points in the audio.

    In this Episode - we'll explore why separate Tracks are helpful - and a few ways you can use labels - to make things a lot easier for you in your audio project.
  4. Creating Transportable Filenames2017/05/15

    Having an audio file not load or play because its filename won't load is annoying. If your file manager won't list it correctly - that could be disastrous.

    In this Episode - we'll go over how to create filenames that will work - no matter what programs you use them in - or where you send them.
  5. Discerning When to Patch or just Record Again2017/05/08

    In many cases - you can readily fix a glitch in a Recording - as we've discussed in some previous episodes.

    But sometimes it makes sense to cull it out - and just start over.

    In this Episode - we'll explore things to consider in deciding which to do.
  6. Easing Audio Part Transition with Fade-In and Fade-Out2017/05/01

    What do you do when you need to join together two snippets of audio - and one or both of them start or end with rough edges?

    In this Episode, we'll examine how the Fade-IN and Fade-OUT features of Audacity can help in this.
  7. How to Decide Which Audio File Format to Use2017/04/24

    Should you save your files in MP3, WAV, or something else?

    Well, the answer depends on several factors - and in this Episode, we'll examine the pros and cons of the most popular formats.
  8. Archiving your Audio2017/04/10

    When you're done with a project - you'll want to hold onto your work - at least temporarily until you're sure you won't need to return to it for any re-work.

    In this Episode - we'll examine some ways to archive your work - so that you can easily find it when you need to.
  9. How Much Headtone is Needed2017/03/27

    As used here - the terms "Headtone" and "Tailtone" - refer to bits of *silence* before and after an audio clip. How long do you make them? How much is Needed - and more importantly - why.

    In this Episode - we'll look into the pros and cons of longer and shorter bits of silence - at the beginning and end of each audio clip.
  10. Whether to Delete or Silence Unwanted Audio2017/03/20

    Whether To-Delete-or-Silence unwanted audio
    Well - It Depends.

    In this Episode - we'll look at the difference between deleting audio containing unwanted sound artifacts - and converting it into Silence.

    And when to do which.
  11. Selecting Back to an Exact Point in the Audio2017/03/06

    Imagine that there's a section of script that you re-did inside a single take. In this Episode - we'll go over an easy way to get to it - without having to listen to a lot of audio in-between.
  12. Patching an Audio Part2017/02/27

    Suppose you've just recorded a perfect take of a piece of copy.
    And then upon reviewing it - you discover that you've pronounced a word incorrectly - or used the wrong word altogether.

    No worries. - In this Episode - we'll go over how to patch it over - with a corrected audio part.
  13. Managing Multiple Takes for the Best Audition2017/02/20

    If you're *not* one of those people who nail it on the first try - you likely record and keep several takes before deciding on the best one to submit.

    In this Episode - we'll go over some ideas - on how to ensure that you're sending up your best work.
  14. Two Keystroke Instant Playback in SoX2017/02/12
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  15. Creating Audition Filenames with Bash Variables2017/02/06

    Using Bash scripts with Variables helps in automating your workflow - not only for efficiency but also - importantly - for consistency.

    In this Episode - we'll go over some practical steps - that could make your filenaming process go much smoother.
  16. Scrubbing with Audacity2017/01/30

    Most audio editors let you go to a point in your project - to start playing the audio from that point.
    But sometimes you want to listen a little more closely - to find that troublesome click - or other glitch you would like to edit or remove.

    One way to try to do that is by scrubbing. In this episode - we'll cover what audio scrubbing is - and how to do that in Audacity.
  17. Combining Sound Files with Sox2017/01/23

    Consider the use case of appending sound files together - such as adding a head tone and tail tone to a section of audio.

    Sure, you could do that in a GUI audio editor - but there's an easier and slicker way to do it.

    In this Episode - we'll go over how you can use SoX to combine audio files - freeing you up for the more fun parts of your projects.
  18. Bash is your Friend2017/01/16

    Bash is a command line shell that is common in popular Linux distributions.

    In this Episode, we'll go over how you can use Bash scripts to speed your workflow, and avoid errors in your audio projects.
  19. Introducing FFmpeg2017/01/09

    In this episode, we'll explore FFmpeg, and how to leverage it to produce your final product.
  20. Leveraging Audacity Keyboard Shortcuts2016/12/12

    You can do just about anything you need to in Audacity - by following the menu options or clicking the icons. But using Keyboard Shortcuts reduces hunt and click time - and greatly speeds your workflow.

    In this Episode, I'll share some Audacity Keyboard Shortcuts that could become your muscle-reflex go-to options.
  21. Recognizing Waveforms of Breaths and Clicks2016/12/05
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  22. Record in SoX, Edit in Audacity2016/11/28

    SoX is an excellent command line tool for recording and play back. But you still have to edit your recording in some type of GUI editor such as Audacity. So why not just record directly into Audacity in the first place? In this episode, I'll describe why I think that it's helpful to record your audio externally, and then import it into your audio editor.
  23. Introducing Frescobaldi2016/11/21
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  24. Changing Tempo with SoX2016/11/07
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  25. Let Us Be Normal2016/10/31
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  26. Audacity Your Go To Editor2016/10/24
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  27. Sox in Your Voice Over Toolbox2016/10/17

    Sox stands for "Sound eXchange," and it is spelled S-o-X, with the letter "o" being lower case.

    SoX is presented as the "the Swiss Army knife of audio manipulation," and indeed it is. SoX is a command line tool, no GUI. But don't let that deter you. We'll go over some of its capabilities that will make you glad you have it in *your* audio Toolbox.
  28. Linux is a Serious Voice Over System2016/10/10
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Voice Over on Linux
https://www.podomatic.com/podcasts/marwalk
A podcast about open source voice production tools.

Updates at marwalk on twitter

Voice Over on Linux by Mark Caldwell Walker is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

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